Just before launch, we interviewed Chmielarz and The Astronauts Game Designer Karol Krok and asked them what to expect from Witchfire, how it came to be, and what the development process was like. The rescue, unlikely as it was, came thanks to human greed and stupidity." This line-taken from a short story called The Preyer written by The Astronauts' Creative Director Adrian Chmielarz-sets up the world of Witchfire, releases today (September 20) in Early Access on the Epic Games Store. Were the last drop to have gone, so would I be too, awakening in Hell. As part of their current team, The Astronauts previously created the narrative driven mystery game The Vanishing of Ethan Carter, which became a critical and sales hit for the small indie developer."The witchfire in my blood had cooled, with most of it having already evaporated. The development team at The Astronauts was also formerly key developers at People Can Fly, where they helped to create the cult favorite FPS games Painkiller and Bulletstorm, among others. The game uses Unreal Engine 4, and if you have an NVIDIA graphics card on your PC, you will be able to get a driver update on Thursday that will enable DLSS 3 support, along with NVIDIA Reflex support. Witchfire will be a timed exclusive on the Epic Games Store for a while, although the plan is to eventually offer it on other PC stores, as well as consoles. Here's a quick summary of the game's storyline:ĭesperate for a chance to triumph in the deadly war against witches, the Church calls on forbidden pagan magic to turn willing sinners into immortal witch hunters called preyers.Īrmed with powerful spells and fearsome firearms conjured by the best Vatican sorcerers, your mission is to find the infamous witch of the Black Sea, destroy the phantom army that protects her, and retrieve a mysterious artifact that can finally turn the tide of war.
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